Those few awesome people who follow my blog might have noticed that I occasionally do reviews on mobile games, such as Plague Inc. and Pokemon Shuffle. It’s something that I like to do from time to time, especially during those times in which I don’t have time to play more traditional games.
The first big reason why I choose to review mobile games (other than time constraints) is that I love video games and the video game industry. As such, I want all aspects of the industry to be the best that it can be, and that includes the mobile market. So, while I know that my viewer base is admittedly limited, I still feel it’s worthwhile to share my opinions on each game I come across.
The second major reason why I review mobile games is because I think that there is potential for the mobile platform to be one of the next big steps in the future of video games. Smart phones are getting more and more sophisticated, to the point that they have already surpassed a lot of the earlier handheld games.
I’m aware that mobile gaming is a bit of a touchy subject for the gaming community. Many of the “core” gamers out there will attest that mobile gaming is, as a whole, too casual to be real gaming.
Of course, I personally think casual games are just as legitimate as any hardcore ones, but even so, with the sort of advancements that mobile technology has had in the past several years, I see no reason why there shouldn’t be more “hardcore” type of games along with the more casual ones. Because I think it would be great to see handheld-quality games built by independent mobile game developers.
There is one other issue I have with the kind of dismissive attitude I’ve seen toward mobile gaming. For the most part, mobile game developers target their product for the “casual” audience, i.e. those people who don’t really play games outside of the toilet. I think that focus on that sort of target audience is largely responsible for the rampant “freemium” model we’ve come to expect out of mobile games.
So our problem with mobile gaming creates a bit of a tragic circle. Core gamers avoid mobile games because we’ve come to expect this casual environment with its undesirable freemium model, which in turn drives developers to cater specifically to casual gamers. It’s a vicious cycle, and one that I think should be broken by the core gaming community as a whole.
In short, the reason why I do reviews for mobile games along with the PC and handheld games reviews that I do is that I believe there is a real future for mobile gaming for both the casual and core gaming audiences. To that end, I’m going to continue to search for both good and bad mobile games and report them to any of you who care to read.